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Game Win 7 32 Bit카테고리 없음 2020. 1. 23. 02:57
Am using Windows 7 Ultimate 32-bit patched running 16GB (4x4GB) of ram with +4GB patch for games to remove the 2GB limiter.- All PC games are compatible on 32-bit even legacy games- PC games were built on 32-bit what a lame excuse to say go 64-bitTell me what's great about 64-bit operating system in regards to computer gaming, when games where build on 32-bit?I can't believe a lot of people still are buying the lies of Microsoft.BTW: People want the patch google this “32 bit ram patch” select the link from unawave. If anyone has any compatibility problems with an old game,there are virtual machines on which you can install win 95 and up to game to your heart's contend.Virtualization is the way I agree but would anyone bother to go through that whole process when they can just run it natively without the issues.An example of an old game, lets say Fallout 3 and Windows 7 64-bit with its truck load of issues.
Explain to me why on Windows 7 32-bit it doesn't have those same problems?Dude it's absolutely cool to patronage of 64-bit but minimize the bashing of 32-bit when it gets upgraded and schools 64-bit on gaming. I bet the OPs use of his compute won't be just gaming.So 64 bit will let him use other applications.About fallout 3,that game has so many issues and bug that it shouldn't be used as an example for issues with 64 bit games.And finally you can't run more than 3.5gb of ram natively with 32bit so you would have to bother to go through applying the patch you mentioned anyway.So why not use that time to make a VM instead?Still I have to agree,for gaming only,32 bit windows can be more hassle free than their 64 bit counterparts.I wouldn't choose them though. Indeed natively 32-bit caps at 3.5GB but setting up a VM takes more than 5 mins. On the other hand the flag removal only takes 2 secs.
Then it tops at 64GB making it native on 32-bit just like the old schools Win2K, 2K3 and 2K8.No offense but this is my preference like some who just don't jump when they say jump, my type takes the ratchet and if comes to adding new blocks it will be added to boost it beyond factory limits. Just like cars snap some aftermarket voids factory warranty, snap some turbos and tweak the ECU takes you to closer to stage 1 racing setup.Going back.Acceptable answer from your end, though in my case until Microsoft hammers down the 64-bit to be rock solid for gaming it'll be strictly for work environment. Still that won't be enough, the game developers would still move to using new code as base standard then that will be the day. Man Phy - are you STILL posting that 32-bit is 'better' than 64-bit junk?And it's not about 'preference'. Look at not only all the tests and benchmarks here at Tom's but other sites as well (ones that ACTUALLY don't rig their tests to 'make' 32-bit 'look' better).
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Straight up 64-bit will BLOW away 32-bit - period.If you have an old game - and were talking 1990's now - that 'just' won't play on 64-bit (because it's a 16-bit program), then dual boot if you want play it. There nothing that has come out in the last 5 years (probably closer to 10 now too), that won't run perfectly fine on 64-bit, and anything that's come out in the last two probably has 64-bit architecture built right in.And I don't know where you get your info - but Windows actually has good solid support for 64-bit for the last few years. Gaming HAS been rock solid on 64-bit for YEARS.Maybe if you'd get rid of some of your 'tweaks' - your games might run better. Just a thought.